Replay screen shot.

Would you like to play a game? ITaP seeks instructors interested in gamified quizzing app

ITaP is looking for instructors who are interested in piloting a gamified quizzing app in their fall 2017 courses.

Replay, an app developed at Purdue by ITaP’s Teaching and Learning Technologies, provides learners a game-like interface for low-stakes quizzes with the goal of reinforcing course objectives.  The app is designed to allow learners to “play the game” – i.e. take a quiz – as many times as the instructor allows, building experience points as well as reinforcing the material.

“The idea is to motivate learners to engage with the content over and over again,” says Bill Watson, an associate professor in Purdue’s College of Education and the director of the Purdue Center for Serious Games and Learning in Virtual Environments. 

“One of the things people say is bad about technology like video games is that they can be addictive,” says Watson, who worked with ITaP to develop the app. “But if the game is educational, if the player is learning, then that’s also one of the advantages of gamification.”

Replay is a result of “the marriage of pedagogy with the development process, which will hopefully create a strong instructional technology for the classroom,” says Rachel Clark, Educational Technologist in Teaching & Learning Technologies.

As a learning app, Replay uses some of the characteristics of games – like tallying scores on an anonymous leaderboard for the whole class to see and allowing players to earn different achievement badges – giving learners a sense of competitiveness and achievement.

Currently the app allows instructors to create multiple-choice quizzes, which learners can take and retake (instructors can set a limit on how many retakes are allowed). In-game experience points are awarded for correct answers, encouraging learners to engage with the material repeatedly. Replay app screenshot

For the pilot program, ITaP is looking to partner with instructors interested in using the app as part of a regular feature for a course, whether inside or outside of class. Possible uses include weekly low-stakes quizzes to review lectures or out-of-class readings.  Instructional designers will be available to help instructors integrate Replay into their courses.

Alex Cam Liu, the lead developer of the app, states that “the gamification elements of Replay can really lure the learners back in to the tool to compete with their peers, and learn along the way.”

“I think most instructors are looking for ways to engage with learners, and to get learners to engage with the material,” says Watson. “Replay creates a space for that engagement, but does it in a fun way.”

Instructors interested in learning more about the Replay app should contact

Writer: Dave Stephens, technology writer, Information Technology at Purdue, 765-496-7998,

Last updated: March 28, 2017

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